Tutorial 3 Interpolation and integration | Learning goals
| Prior Knowledge |
In this third tutorial, you will store the waterline data of the previous tutorial in a new object within the object Ships
. You will perform linear and quadratic interpolation to obtain the relative width of unknown frames at the waterline. This will be checked with the exact solution, and the error is to be calculated. Some hydrostatic calculations will be performed: by numerical integration the waterplane area and the moment of inertia of this area are calculated. The stability GM will be calculated and compared to other ships using the least squares method.
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